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1. Gouraud shading
(FAQs/Renderings)
Gouraud shading, named after Henri Gouraud, is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is

2. Phong shading
(FAQs/Renderings)
Phong shading refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using

3. Z-buffering
(FAQs/Renderings)
In computer graphics, z-buffering is the management of image depth coordinates in three-dimensional (3-D) graphics, usually done in hardware, sometimes in software. It is one solution to the visibilit

4. Global illumination
(FAQs/Renderings)
Global illumination is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the

5. Scanline
(FAQs/Renderings)
...ies those pixels accordingly. This is called rasterization, and is the rendering method used by all current graphics cards. Rasterization is frequently faster than pixel-by-pixel rendering. First, ...

The world we live in is three-dimensional (3D), why recreate that world resolutely two-dimensional (2D)? 3D allows you to expand your creative horizons with movement, depth and anima

7. 3D History
(Static Content)
...nal product was a computer generated orthographic view of the human form. Fetter devised the term 'computer graphics' to describe his creation, starting a chain of events that would eventually revolut...

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has

9. Single Point
(Static Content)
...s kind of outsourcing might be for you. The outsourcing I am comfortable in is me being networked in the 3D graphics industry and establishing some good relationships with trusted artist.  These ...

10. Information
(Static Content)
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing

11. 3D History
(Static Content)
...nal product was a computer generated orthographic view of the human form. Fetter devised the term 'computer graphics' to describe his creation, starting a chain of events that would eventually revolut...

12. Non-Photo Realistic Rendering
(Static Content)
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has

13. Single Point
(Static Content)
...s kind of outsourcing might be for you. The outsourcing I am comfortable in is me being networked in the 3D graphics industry and establishing some good relationships with trusted artist.  These ...

14. Information
(Static Content)
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing

15. Renderings
(Category List)
...ain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Renderi...

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