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VRay.info is a news, tutorial, tips and tricks site dedicated to the VRay raytracer for 3ds max and soon other platforms

  • VRay - THE COMPLETE GUIDE - English pre-order
    Treddi.com is glad to announce the beginning of the Pre-order phase for the English version of the book. "VRay - THE COMPLETE GUIDE" the first book in the world devoted to VRay, written by Francesco Legrenzi. (www.francescolegrenzi.com) For more info: http://www.treddi.com/forum/index.php?autocom=mypages&page=vray_the_guide In order to pre-order a copy click on the following link: http://www.treddi.com/forum/index.php?autocom=mypages&page=vray_the_guide_preorder To access to the dedicated forum: http://www.treddi.com/forum/index.php?showforum=75 The book is going to available at the end of October 2008.

  • Siggraph 2008 V-Ray User Group Video 3
    Rusko presents V-Ray for Maya and XSI This presentation shows V-Ray being used to set up and render a scene in Maya and in XSI. *Sig08Rusko*

  • Siggraph 2008 V-Ray User Group Video 2
    Jimmy presents the features of PDPlayer This is the second video from the V-Ray User Group at Siggraph 2008. In this video Jimmy walks us through some of the key features of PDPlayer. *Sig08Jimmy*

  • Siggraph 2008 V-Ray User Group Video 1
    Vlado presents some of the new developments that will appear in future versions of V-Ray Better late than never… This is the VRay for 3ds Max part of the presentation given at the V-Ray User Group meeting at the Marriott Hotel in Los Angeles this August. The presentation includes: Interactive Active Shade renderer Measured BRDF materials New GI engine *Sig08Vlado* (We apologize for the sound quality)

  • New multi-pass compositing DVD from Gnomon Workshop
    In this DVD, Tim Jones breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. Topics covered: Render Elements Compositing Reflections Lighting Passes Pre-Multiplied Alphas Bit Depth Color Correction Channel Lighting Ambient Occlusion V-Ray Passes ID Passes Z-Depth More information: http://www.thegnomonworkshop.com/dvds/tjo03.html


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