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...e I always check my units before starting a new scene. Another thing, obviously, is making sure that the models in the world are physically correct. Also, it's recommended to use photometric lights, w...

2. Gouraud shading
(FAQs/Renderings)
...asic principle behind the method is as follows: An estimate to the surface normal of each vertex in a 3D model is found by averaging the surface normals of polygons which meet at each vertex. Using th...

3. Phong shading
(FAQs/Renderings)
Phong shading refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using

4. Global illumination
(FAQs/Renderings)
...on, some of which may be used together to yield results that are fast, but accurate. These algorithms model diffuse inter-reflection which is a very important part of global illumination; however m...

5. Academic core
(FAQs/Renderings)
...mbles or abstracts a real physical process. The term "physically-based" indicates the use of physical models and approximations that are more general and widely accepted outside rendering. A partic...

6. Optimisation
(FAQs/Renderings)
...tail appropriate to the portion of the work being developed at a given time, so in the initial stages of modelling, wireframe and ray casting may be used, even where the target output is ray tracing w...

7. Ray tracing
(FAQs/Renderings)
...ys a Monte Carlo technique, that is one based on averaging a number of randomly generated samples from a model. In this case, the samples are imaginary rays of light intersecting the viewpoint from...

8. Radiosity
(FAQs/Renderings)
...y simulation, recursive, finite-element algorithms 'bounce' light back and forth between surfaces in the model, until some recursion limit is reached. The colouring of one surface in this way influenc...

9. Ray casting
(FAQs/Renderings)
... are used, as if objects in the scene were all painted with matte finish. The geometry which has been modeled is parsed pixel by pixel, line by line, from the point of view outward, as if casting r...

10. Pricing
(Static Content)
...seen on the web, that is how a computer rendering is supposed to look. We think that was the easy part. Modeling, texture mapping, and lighting is very technical. With 20 years of experience this pa...

11. 3D Printer
(Static Content)
Almost every architect's office has at least one: a lovingly handcrafted scale model of a big project, usually under Plexiglas. These models represent hundreds of hours of labor by trained model-maker

12. 3D History
(Static Content)
...xity of a mesh was to add more polygons. This smooth effect would be lost if the camera zoomed in on the model due to the fact that the only shading model available to early renderers was the flat sha...

13. Design Process
(Static Content)
... and each detail of the project. Since WhiteBirch Studios got a head start on the design the preliminary model can be further developed into a detailed 3D model that can be used for light and color st...

14. Single Point
(Static Content)
...reative part of the process.  If time is the issue I might contact a sub-contractor and have the 3D model built, which is a lot less subjective and usually does not separate the mediocre renderin...

15. Exterior Renderings
(Static Content)
...ecognizable real world items that give a feeling of actual scale and what a person might perceive if the model actually existed. 3d renderings require modeling, the applying of textures to the mo...

16. Information
(Static Content)
...D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics softw...

17. Pricing
(Static Content)
...seen on the web, that is how a computer rendering is supposed to look. We think that was the easy part. Modeling, texture mapping, and lighting is very technical. With 20 years of experience this pa...

18. 3D Printer
(Static Content)
Almost every architect's office has at least one: a lovingly handcrafted scale model of a big project, usually under Plexiglas. These models represent hundreds of hours of labor by trained model-maker

19. 3D History
(Static Content)
...xity of a mesh was to add more polygons. This smooth effect would be lost if the camera zoomed in on the model due to the fact that the only shading model available to early renderers was the flat sha...

20. Design Process
(Static Content)
... and each detail of the project. Since WhiteBirch Studios got a head start on the design the preliminary model can be further developed into a detailed 3D model that can be used for light and color st...

21. Single Point
(Static Content)
...reative part of the process.  If time is the issue I might contact a sub-contractor and have the 3D model built, which is a lot less subjective and usually does not separate the mediocre renderin...

22. Exterior Renderings
(Static Content)
...ecognizable real world items that give a feeling of actual scale and what a person might perceive if the model actually existed. 3d renderings require modeling, the applying of textures to the mo...

23. Information
(Static Content)
...D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics softw...

24. Renderings
(Category List)
Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. I

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WhiteBirch Studios is a worldwide leader of 3D Architectural Illustration, animation, and rendering services with an emphasis on photorealistic exterior and interior renderings.